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- ******************************
- * PIPELINE V1.0 *
- * INSTRUCTION MANUAL *
- * BY AMONIA *
- *----------------------------*
- * Coding, Gfx, design by: *
- * $DFF180 OF AMONIA *
- * *
- * Music by: *
- * BLADE OF AMONIA *
- * *
- ******************************
-
- SOME ADDYS:
- ---------------------------------------
-
-
- A M O N I A
- POSTE RESTANTE
- 5071 LODDEFJORD
- NORWAY
-
-
-
- ----------------------------------------
- SWAP-ADDYS:
- ----------------------------------------
-
- BOZO
- VOGNST0LEN 8 C
- 5030 LANDAAS
-
- BLAZE
- SANDBREKKEVEIEN 63 A
- 5050 NESTTUN
- BOTH IN NORWAY!!
-
- - IF YOU FOR ANY STRANGE REASON WOULD
- LIKE TO CONTACT THE CODER:
-
- $DFF180 OF AMONIA
- - - - - - - - - - -
- SOLHELLINGA 36 F
- 2300 HAMAR
- NORWAY
- (ALSO SWAP?)
-
- FOR ANY OTHER THINGS, CONTACT OUR HQ.
-
- ----------------------------------------
-
- P I P E L I N E - THE GAME
-
- 1. THE OBJECTIVE OF THE GAME IS TO
- USE THE EDITOR TO MAKE A PIPELINE
- OUT OF THE PIPES YOU RECEVE
- BELOW THE GAME PLAN.
-
- 2. WHEN THE TIME IS OUT, THE EDITOR
- WILL STOP AND THE PIPE WILL FILL
- WITH WATER.
-
- 3. YOU MUST FILL A SURTAIN LENGHT OF
- THE PIPE TO COMPLETE THE LEVEL.
-
- THIS IS DESCRIBED BELOW THE GAME PLAN
- AS:
-
- - NP: THE LENGHT OF THE PIPE YOU MUST
- FILL WITH WATER TO COMPLETE THE LEVEL.
-
- - N: THE LENGHT OF THE PIPE YOU HAVE
- FILLED WITH WATER. NEXT>
- 4. WHEN THE WATER REACHES THE END OF
- THE PIPE, ALL THE BITS OF THE PIPE
- WICH IS NOT FILLED WITH WATER,
-
- WILL BE SUBTRACTED FROM THE NP
- POINTER SUBTRACTING 1 PR. PIECE.
-
- 5. THE WATER MAY CROSS ITSELF, BUT ONLY
- AT A CROSSING.
- (IF NOT THE WATER WILL STOP.)
-
- 6. YOU CAN DELETE ANY PIECE YOU WANT,
- (EXCEPT THE START PIECE),
- BUT YOU HAVE A SURTAIN NUMBER OF
- DELETES AVAILABLE.
-
- 7. AT THE DISPLAY AT THE BOTTOM OF THE
- SCREEN, YOU WILL FIND : XXXXX
-
- THESE FIVE X'S REPRESENT THE NUMBER
- OF POSSIBLE DELETES YOU HAVE LEFT.
-
- 8. AT THE BOTTOM ON THE LEFT OF THE
- SCREEN, YOU WILL FIND SOME PIPES,
-
- THESE ARE THE FIVE NEXT COMMING
- PIPES. ( FROM THE LEFT )
-
- 9. THERE IS ALSO A TIMER AND YOUR
- POINTS AT THE LOWER DISPLAY.
-
- 10. THERE WILL BE GIVEN SOME MESSAGES
- DOWN AT THE LOWER DISPLAY,
- SOME FLASHING, SOME NOT.
-
- 11. THERE IS ALSO A SAVE HISCORELIST
- OPTION, THIS WILL BE GIVEN WHEN
- YOU ATTEMPT TO END THE PROGRAM BY
- PRESSING THE LEFT MOUSEBUTTON WHILE
- NOT PLAYING.
- (NOT ON RESET!)
-
- 12. TO QUIT GAME, PRESS ESCAPE DURING
- PLAY AND THE GAME WILL GO TO THE
- HI-SCORE TABLE.
- (THE POINTS WILL STILL BE COUNTED)
-
- 13. TO EXIT THE PROGRAM, PRESS LMB WHILE
- YOU ARE -NOT- PLAYING THE GAME..
-
-
- - THE NEXT IS THE KEYBOARD CONTROL:
-
- - K E Y B O A R D CONTROL:
- ----------------------------------------
-
- - THE GAME CAN NOT BE CONTROLLED BY
- JOYSTICK, ONLY THE KEYBOARD.
-
- - USE THE ARROW KEYS TO CONTROL THE
- MARKER.....
-
- - PRESS RETURN TO PUT OUT THE PIPE MOST
- TO THE LEFT ON THE DISPLAY.
-
- - PRESS DEL TO DELETE THE CURRENT PIPE.
-
- - PRESS ESC TO QUIT CURRENT GAME.
-
-
- - PRESS SPACE TO START THE GAME...
-
-
-
- GOOD LUCK!!!!
-
-
- Signed: $Dff180/Amonia
-